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A Pedagogical Virtual Reality Serious Game Tool for the Development of Emotional Competencies to Nursing Students., , , , , , , , and . SEGAH, page 1-6. IEEE, (2021)Experiences in reading detection with EEG signals., , , and . SAC, page 1236-1237. ACM, (2010)A tool for mental workload evaluation and adaptation., and . AH, page 138-141. ACM, (2013)Relevance of EEG input signals in the augmented human reader., , , and . AH, page 5. ACM, (2010)Development of a Virtual Reality Escape Room Game for Emotion Elicitation., , , , , and . Inf., 14 (9): 514 (2023)Development of a biosignals framework for usability analysis., , and . SAC, page 156-157. ACM, (2009)Design principles for cognitive and physical rehabilitation of ICU patients using Virtual Reality (VR)., , , , and . SeGAH, page 1-7. IEEE, (2022)Designing Computer Support for Content Analysis: A Situated Use of Video Parsing and Analysis Techniques., , , and . Multim. Tools Appl., 7 (3): 159-180 (1998)Kitchen Robots: The Importance and Impact of Technology on People's Quality of Life., , , , , and . WorldCIST (2), volume 931 of Advances in Intelligent Systems and Computing, page 186-197. Springer, (2019)Atlastic Reputation AI: Four Years of Advancing and Applying a SOTA NLP Classifier., , , , , , and . DSAA, page 1-2. IEEE, (2021)