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Efficient Live and on-Demand Tiled HEVC 360 VR Video Streaming., , , , , , , , , and 2 other author(s). ISM, page 81-88. IEEE Computer Society, (2018)Evaluating CAIA delay gradient as a candidate for deadline-aware less-than-best-effort transport., , , and . Networking, page 1-6. IEEE Computer Society, (2017)ACM Multimedia BioMedia 2019 Grand Challenge Overview., , , , , , , , , and 3 other author(s). ACM Multimedia, page 2563-2567. ACM, (2019)A framework for less than best effort congestion control with soft deadlines., , , and . Networking, page 1-9. IEEE Computer Society, (2017)Man vs. AI: An in silico study of polyp detection performance., , , , , , and . CBMS, page 720-725. IEEE, (2023)How much delay is there really in current games?, and . MMSys, page 89-92. ACM, (2015)An Evaluation of Tail Loss Recovery Mechanisms for TCP., , , , and . Comput. Commun. Rev., 45 (1): 5-11 (2015)Multimedia-unfriendly TCP congestion control and home gateway queue management., , , , and . MMSys, page 35-44. ACM, (2011)The VMU Participation @ Verifying Multimedia Use 2016., , , , , , and . MediaEval, volume 1739 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)Is Today's Public Cloud Suited to Deploy Hardcore Realtime Services? - A CPU Perspective., , and . Euro-Par Workshops, volume 8374 of Lecture Notes in Computer Science, page 343-352. Springer, (2013)