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Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Video.

, , , and . CVPR, page 13096-13105. IEEE, (2022)

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imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Pose., , and . ICCV, page 5441-5450. IEEE, (2021)Feature Generation and Hypothesis Verification for Reliable Face Anti-spoofing., , , , , and . AAAI, page 1782-1791. AAAI Press, (2022)AvatarGen: A 3D Generative Model for Animatable Human Avatars., , , , , , , , and . ECCV Workshops (3), volume 13803 of Lecture Notes in Computer Science, page 668-685. Springer, (2022)OmniAvatar: Geometry-Guided Controllable 3D Head Synthesis., , , , , , , , and . CVPR, page 12814-12824. IEEE, (2023)High Quality Human Image Animation using Regional Supervision and Motion Blur Condition., , , , , , , , , and 1 other author(s). CoRR, (2024)Adaptive 6-DoF Haptic Contact Stiffness Using the Gauss Map., and . IEEE Trans. Haptics, 9 (3): 323-332 (2016)Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flows., , , , , and . CoRR, (2020)Interactive Material Design Using Model Reduction., , , and . ACM Trans. Graph., 34 (2): 18:1-18:14 (2015)Nonlinear material design using principal stretches., , , and . ACM Trans. Graph., 34 (4): 75:1-75:11 (2015)MagicPose: Realistic Human Poses and Facial Expressions Retargeting with Identity-aware Diffusion., , , , , , , , , and . ICML, OpenReview.net, (2024)