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The Promise of Play: A New Approach to Productive Play., and . Games Cult., 6 (5): 453-478 (2011)Seeing like an interface.. OZCHI, volume 251 of ACM International Conference Proceeding Series, page 1-8. ACM, (2007)Beyond the user: use and non-use in HCI., and . OZCHI, volume 411 of ACM International Conference Proceeding Series, page 9-16. ACM, (2009)Process descriptions as organisational accounting devices: the dual use of workflow technologies.. GROUP, page 52-60. ACM, (2001)Seeking the source: software source code as a social and technical artifact., , and . GROUP, page 197-206. ACM, (2005)Implication for Desich. Montréal, Canada, ACM, (2006)A Divergence-Based Model of Synchrony and Distribution in Collaborative Systems. Rank Xerox Research Centre, Cambridge Laboratory, Cambridge, UK, (1994)Portholes: Supporting Awareness in a Distributed Group, and . Proc. Conf. on Human Factors in Computing Systems (CHI), (1992)Not Just a Matter of Style: Does Aesthetics Have a Place in Software Engineering Curriculum?, , and . SEENG, page 5-8. IEEE, (2023)Symbolic objects in a networked gestural sound interface., , and . CHI Extended Abstracts, page 1513-1516. ACM, (2005)