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The Drop: pragmatic problems in the design of a compelling, pervasive game., , and . Computers in Entertainment, 3 (3): 4 (2005)Using Properties for Uniform Interaction in the Presto Document System., , , and . ACM Symposium on User Interface Software and Technology, page 55-64. ACM, (1999)Oasis: An Architecture for Simplified Data Management and Disconnected Operation., and . ARCS, volume 2981 of Lecture Notes in Computer Science, page 92-106. Springer, (2004)The Influence of Caches on the Performance of Sorting, and . Journal of Algorithms, 31 (1): 66--104 (April 1999)Optimizing Static Calendar Queues, , and . FOCS, page 732-743. IEEE Computer Society, (1994)Whack gestures: inexact and inattentive interaction with mobile devices., , , and . TEI, page 109-112. ACM, (2010)Guest Editorial: Special Section on Papers from MobiSys 2009., and . IEEE Trans. Mob. Comput., 9 (12): 1665 (2010)A case study in building layered DHT applications., , , , , and . SIGCOMM, page 97-108. ACM, (2005)Using properties for Uniform Interaction in the Presto Document system, , , and . User Interface Software and Technology, (1999)Counting Protocols for Reliable End-to-End Transmission., , and . J. Comput. Syst. Sci., 56 (1): 96-111 (1998)