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Democratisation of the SmartGrid and the active participation of prosumers.

, , and . ISIE, page 1707-1714. IEEE, (2017)

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An Agent-Based Serious Game for Decentralised Community Energy Systems., and . PRIMA, volume 8861 of Lecture Notes in Computer Science, page 246-253. Springer, (2014)Collective Awareness for Collective Action in Socio-technical Systems., and . SASO Workshops, page 90-95. IEEE Computer Society, (2014)Co-Created Personas: Engaging and Empowering Users with Diverse Needs Within the Design Process., , , , and . CHI, page 650. ACM, (2019)Meet the Meter: Visualising SmartGrids Using Self-Organising Electronic Institutions and Serious Games., , , , and . SASO Workshops, page 145-150. IEEE Computer Society, (2012)Co-designing smart home technology with people with dementia or Parkinson's disease., and . NordiCHI, page 609-621. ACM, (2018)EnCity: A serious game for empowering young people with Down's syndrome., , and . SeGAH, page 1-6. IEEE Computer Society, (2017)Democratisation of the SmartGrid and the active participation of prosumers., , and . ISIE, page 1707-1714. IEEE, (2017)A Game-Based Approach for Collective Action in Self-Organising Socio-technical Systems., and . SASO, page 175-176. IEEE Computer Society, (2014)Transforming Big Data into Collective Awareness, , , , , , , , and . Computer, 46 (6): 40-45 (2013)Social Mpower: A Serious Game for Self-Organisation in Socio-technical Systems., and . SASO, page 199-200. IEEE Computer Society, (2014)