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Creative Capabilities of Machine Learning: Evaluating music created by algorithms., , , и . ECCE, стр. 12:1-12:4. ACM, (2021)The Impact of Scrollytelling on the Reading Experience of Long-Form Journalism., , , , и . ECCE, стр. 6:1-6:9. ACM, (2023)Designing Call to Action: Users' Perception of Different Characteristics., , , , и . Bled eConference, стр. 35. University of Maribor Press / Association for Information Systems, (2021)Design Friction and Digital Nudging: Impact on the Human Decision-Making Process., , , и . IVSP, стр. 183-190. ACM, (2023)Evaluating Electronic Ink Display Technology for Use in Drawing and Note Taking., , и . ECCE, стр. 108-113. ACM, (2019)The Users' Time Perception: The effect of various animation speeds on loading screens., , и . ECCE, стр. 21:1-21:4. ACM, (2018)Feedback in commercial educational applications: Guidelines and conceptual framework., , , и . ECCE, стр. 113-120. ACM, (2017)Reclaiming Control over Personal Data with Blockchain Technology: An Exploratory Study., , и . Bled eConference, стр. 39. University of Maribor Press / Association for Information Systems, (2019)Enhancing Digital Social Interaction Using Augmented Reality in Mobile Fitness Applications., , , , и . IVSP, стр. 95-100. ACM, (2023)Face-Off: A Face Reconstruction Technique for Virtual Reality (VR) Scenarios., , , , и . ECCV Workshops (1), том 9913 из Lecture Notes in Computer Science, стр. 490-503. Springer, (2016)