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Enabling Augmented Sense-Making (and Pure Experience) with Wearable Technology., и . INTETAIN, том 215 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 136-141. Springer, (2017)Hypertext and comics: towards an aesthetics of hypertext.. Hypertext, стр. 135-137. ACM, (2001)Relevance by Play: An Integrated Framework for Designing Museum Experiences., и . CHI Extended Abstracts, ACM, (2019)Model-oriented visual interface design.. AVI, стр. 251-253. ACM Press, (1996)Using Laddering and Association Techniques to Develop a User-Friendly Mobile (City) Application., и . OTM Workshops (2), том 4278 из Lecture Notes in Computer Science, стр. 1956-1965. Springer, (2006)Creating Adaptive Hyperdocuments for and on the Web., и . WebNet, AACE, (1997)Towards Generic Adaptive Systems: Analysis of a Case Study., и . AH, том 2347 из Lecture Notes in Computer Science, стр. 79-89. Springer, (2002)Triggers to entice an audience to 'perform as interface' in an interactive installation., , и . MindTrek, стр. 322-330. ACM, (2016)2L670: A Flexible Adaptive Hypertext Courseware System., и . Hypertext, стр. 283-284. ACM, (1998)Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer., , , , и . Advances in Computer Entertainment, том 8253 из Lecture Notes in Computer Science, стр. 77-92. Springer, (2013)