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Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer.

, , , , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 77-92. Springer, (2013)

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Relevance by Play: An Integrated Framework for Designing Museum Experiences., and . CHI Extended Abstracts, ACM, (2019)Using Laddering and Association Techniques to Develop a User-Friendly Mobile (City) Application., and . OTM Workshops (2), volume 4278 of Lecture Notes in Computer Science, page 1956-1965. Springer, (2006)Towards Generic Adaptive Systems: Analysis of a Case Study., and . AH, volume 2347 of Lecture Notes in Computer Science, page 79-89. Springer, (2002)Model-oriented visual interface design.. AVI, page 251-253. ACM Press, (1996)Hypertext and comics: towards an aesthetics of hypertext.. Hypertext, page 135-137. ACM, (2001)Enabling Augmented Sense-Making (and Pure Experience) with Wearable Technology., and . INTETAIN, volume 215 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 136-141. Springer, (2017)Creating Adaptive Hyperdocuments for and on the Web., and . WebNet, AACE, (1997)Triggers to entice an audience to 'perform as interface' in an interactive installation., , and . MindTrek, page 322-330. ACM, (2016)2L670: A Flexible Adaptive Hypertext Courseware System., and . Hypertext, page 283-284. ACM, (1998)Involving the Crowd in Future Museum Experience Design., , , , , and . CHI Extended Abstracts, page 3347-3354. ACM, (2016)