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Transparently Teaching in the Context of Game-based Learning: the Case of SimulES-W.

, , and . ICSE (2), page 343-352. IEEE Computer Society, (2015)ISBN 978-1-4799-1934-5 (Vol. I + II ???).

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Evaluating MaSE Methodology in the Requirements Identification., , , , and . SEW, page 136-143. IEEE Computer Society, (2009)Developing an Educational Medical Game Using AgilePASSI Multi-agent Methodology., , , and . CBMS, page 298-303. IEEE Computer Society, (2015)SMEC-3D: A Multi-agent 3D Game to Cognitive Stimulation., , , and . PAAMS (Workshops), volume 887 of Communications in Computer and Information Science, page 247-258. Springer, (2018)Integrating Multi-agents in a 3D Serious Game Aimed at Cognitive Stimulation., , , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 217-226. Springer, (2011)MEDEDUC: An Educational Medical Serious Game., , and . HCI (15), volume 9745 of Lecture Notes in Computer Science, page 329-337. Springer, (2016)An Initial Analysis on How Software Transparency and Trust Influence each other., and . WER, (2009)Modelo Intencional Genérico de Sistemas Biométricos., , and . WER, (2012)O Método KADS-estendido., , and . SBES, page 277-292. SBC, (1995)Transparently Teaching in the Context of Game-based Learning: the Case of SimulES-W., , and . ICSE (2), page 343-352. IEEE Computer Society, (2015)ISBN 978-1-4799-1934-5 (Vol. I + II ???).A 3-D Serious Game to Simulate a Living of a Beehive., , and . HCI (19), volume 8022 of Lecture Notes in Computer Science, page 363-371. Springer, (2013)