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Comparing heuristic search methods for finding effective real-time strategy game plans., and . CISDA, page 16-22. IEEE, (2013)A Case Study in Object Oriented Modeling, Arhchitecting, and Designing an Enterprise Monitoring Application., , , , and . Software Engineering Research and Practice, page 470-475. CSREA Press, (2003)Interactive evolution of XUL user interfaces., , and . GECCO, page 2151-2158. ACM, (2007)Evolutionary Multi-objective Optimization of Real-Time Strategy Micro., , , and . CIG, page 1-8. IEEE, (2018)Neuroevolution for RTS Micro., , , and . CIG, page 1-8. IEEE, (2018)Evolving effective micro behaviors in RTS game., , and . CIG, page 1-8. IEEE, (2014)Using co-evolved RTS opponents to teach spatial tactics., , , and . CIG, page 146-153. IEEE, (2010)Evolving micro for 3D Real-Time Strategy games., , and . CIG, page 1-8. IEEE, (2016)An Evolutionary Autonomous Agent with Visual Cortex and Recurrent Spiking Columnar Neural Network., , , and . GECCO (1), volume 3102 of Lecture Notes in Computer Science, page 257-258. Springer, (2004)VORRT-COLREGs: A Hybrid Velocity Obstacles and RRT Based COLREGs-Compliant Path Planner for Autonomous Surface Vessels., and . CoRR, (2021)