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Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of Time., , , , , , , , , and . CHI, page 799:1-799:14. ACM, (2023)StoryVerse: Towards Co-authoring Dynamic Plot with LLM-based Character Simulation via Narrative Planning., , and . CoRR, (2024)WatchPen: Using Cross-Device Interaction Concepts to Augment Pen-Based Interaction., , and . MobileHCI, page 11:1-11:8. ACM, (2019)TimeTunnel Live: Recording and Editing Character Motion in Virtual Reality., , , , , , , , and . CHI Extended Abstracts, page 425:1-425:4. ACM, (2024)MoodCubes: Immersive Spaces for Collecting, Discovering and Envisioning Inspiration Materials., , , , and . Conference on Designing Interactive Systems, page 189-203. ACM, (2022)"I don't want to feel like I'm working in a 1960s factory": The Practitioner Perspective on Creativity Support Tool Adoption., , , and . CHI, page 379:1-379:18. ACM, (2022)SurfaceFleet: Exploring Distributed Interactions Unbounded from Device, Application, User, and Time., , , , , , , , , and 5 other author(s). UIST, page 7-21. ACM, (2020)Mobile proxemic awareness and control: exploring the design space for interaction with a single appliance., and . CHI Extended Abstracts, page 2831-2832. ACM, (2013)STRATOS: Using Visualization to Support Decisions in Strategic Software Release Planning., , , , , and . CHI, page 1479-1488. ACM, (2015)AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware Armatures., , , , , , , , , and 4 other author(s). UIST, page 1252-1268. ACM, (2021)