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Eliciting Student Scratch Script Understandings via Scratch Charades., , , , и . SIGCSE, стр. 780-786. ACM, (2020)TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch Activities., , , , и . SIGCSE, стр. 79-85. ACM, (2020)Designing Electronic Paper to Fit User Requirements.. BCS HCI, стр. 247-257. Cambridge University Press, (1987)Comprehending Code: Understanding the Relationship between Reading and Math Proficiency, and 4th-Grade CS Learning Outcomes., , , , и . SIGCSE, стр. 268-274. ACM, (2020)An Analysis of Gallery Walk Peer Feedback on Scratch Projects from Bilingual/Non-Bilingual Fourth Grade Students., , , , , и . ICER (1), стр. 236-244. ACM, (2023)Investigating the Role of Cognitive Abilities in Computational Thinking for Young Learners., , , и . ICER, стр. 2-17. ACM, (2021)Supporting Diverse Learners in K-8 Computational Thinking with TIPP&SEE., , , и . SIGCSE, стр. 246-252. ACM, (2021)Usability Context Analysis: A Practical Guide, и . HUSAT, (1996)Exploring Student Behavior Using the TIPP&SEE Learning Strategy., , , , , , и . ICER, стр. 91-101. ACM, (2020)Understanding the Link between Computer Science Instruction and Reading & Math Performance., , , и . ITiCSE (1), стр. 408-414. ACM, (2021)