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Effects of Gestural Exaggeration to User Experience in Virtual Reality.

, and . Web3D, page 18:1-18:4. ACM, (2020)

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Presence, Immersion and Usability of Mobile Augmented Reality., , and . HCI (9), volume 11574 of Lecture Notes in Computer Science, page 3-15. Springer, (2019)Vitty: Virtual Touch Typing Interface with Added Finger Buttons., and . HCI (10), volume 10280 of Lecture Notes in Computer Science, page 111-119. Springer, (2017)CornerPen: Smart Phone Is the Pen., , and . HCI (3), volume 6763 of Lecture Notes in Computer Science, page 76-83. Springer, (2011)Designing of 2D Illusory Tactile Feedback for Hand-Held Tablets., , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 10-17. Springer, (2015)Head mounted display with peripheral vision., , and . ICAT, page 282. ACM, (2005)Effects of heightened sensory feedback to presence and arousal in virtual driving simulators., and . VRCAI, page 151-156. ACM, (2009)Casual video watching during sensor guided navigation., and . VRCAI, page 275-278. ACM, (2013)XR based Interaction: Leveraging on Virtual Digital Twin for Efficient Exploration with Small FOV Augmented Reality Glass., and . ISMAR Adjunct, page 808-809. IEEE, (2022)Eye Strain from Switching Focus in Optical See-Through Displays., and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 550-554. Springer, (2015)Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-Through Based Augmented Reality., and . ISMAR Adjunct, page 336-337. IEEE Computer Society, (2016)