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Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience.

, , , , and . CHI, page 618:1-618:11. ACM, (2022)

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Investigating the Influence of Odors Visuals Representations on the Sense of Smell, a pilot study., , , , , and . VR Workshops, page 727-728. IEEE, (2020)Real-time Slow-motion : A Framework for Slow-motion Without Deviating from Real-time., , , and . AHs, page 91-101. ACM, (2024)Demonstrating real-time slow-motion experience through parallel video presentation., , , and . SIGGRAPH Emerging Technologies, page 5. ACM, (2024)Cyborgs, Human Augmentation, Cybernetics, and JIZAI Body., , , , , , and . AHs, page 230-242. ACM, (2022)WeightMorphy: A Dynamic Weight-Shifting Method to Enhance the Virtual Experience with Body Deformation., , , , , and . ISWC, page 71-75. ACM, (2023)Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience., , , , and . CHI, page 618:1-618:11. ACM, (2022)The Effect of Predictability of Visual Motion from Motor Commands on the Recognition Process of Self-Attribution., and . CHI Extended Abstracts, ACM, (2018)A Speech Speed Control Using Fourier Composite Approach., , and . IWSOC, page 152-156. IEEE Computer Society, (2003)An adaptive quantization using IIR filter bank for speech compression., and . EUSIPCO, page 1-4. IEEE, (1998)A System for Augmenting Humans' ability to Learn Kendama Tricks through Virtual Reality Training., , , , and . AHs, page 152-161. ACM, (2022)