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Students' Learning Outcomes in Massive Open Online Courses (MOOCs): Some Suggestions for Course Design., и . Journal of Higher Education/Yükseköğretim Dergisi, (2017)Peer assessment in MOOCs: The relationship between peer reviewers' ability and authors' essay performance., , , , и . Br. J. Educ. Technol., 49 (1): 101-110 (2018)Evaluating retrieval practice in a MOOC: how writing and reading summaries of videos affects student learning., , , , , , , и . LAK, стр. 216-225. ACM, (2018)Storification in History education: A mobile game in and about medieval Amsterdam., , и . Comput. Educ., 52 (2): 449-459 (2009)A Role-Play Game to Facilitate the Development of Students. Reflective Internet Skills.. J. Educ. Technol. Soc., 18 (3): 301-308 (2015)Students' engagement in asynchronous online discussion: The relationship between cognitive presence, learner prominence, and academic performance., и . Internet High. Educ., (2019)Mobile game-based learning in secondary education: Students' immersion, game activities, team performance and learning outcomes., , , и . Comput. Hum. Behav., (2019)Teachers in school-based technology innovations: A typology of their beliefs on teaching and technology., , , , , , , , , и 2 other автор(ы). Comput. Educ., (2017)Effects of remote labs on cognitive, behavioral, and affective learning outcomes in higher education., , , и . Comput. Educ., (2019)Design Elemens for A CSCL Environment in a Teacher Training Programme., , , и . WCCE, том 217 из IFIP Conference Proceedings, стр. 745-754. Kluwer, (2001)