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Vicarious Learning with a Digital Educational Game: Eye-Tracking and Survey-Based Evaluation Approaches.

, , , and . USAB, volume 6389 of Lecture Notes in Computer Science, page 471-488. Springer, (2010)

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Problem solving learning environments and assessment: A knowledge space theory approach., , and . Comput. Educ., (2013)An Educational Guide to Planet Earth: Adaptation and Personalization in Immersive Educational Games., , and . STEG@ICWL, volume 498 of CEUR Workshop Proceedings, CEUR-WS.org, (2009)Apt to Adapt: Micro- and Macro-Level Adaptation in Educational Games., , and . Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, volume 350 of Studies in Computational Intelligence, (2011)The NEON Evaluation Framework for Educational Technologies., , and . HCI (24), volume 10924 of Lecture Notes in Computer Science, page 256-265. Springer, (2018)Immersive Digital Games: The Interfaces for Next-Generation E-Learning?, , , , , and . HCI (7), volume 4556 of Lecture Notes in Computer Science, page 647-656. Springer, (2007)Using Hasse Diagrams for Competence-Oriented Learning Analytics., and . CHI-KDD, volume 7947 of Lecture Notes in Computer Science, page 59-64. Springer, (2013)Learning Analytics to Support the Use of Virtual Worlds in the Classroom., and . CHI-KDD, volume 7947 of Lecture Notes in Computer Science, page 358-365. Springer, (2013)Personalized Storytelling for Educational Computer Games., , and . SGDA, volume 6944 of Lecture Notes in Computer Science, page 13-22. Springer, (2011)Microadaptivity within Complex Learning Situations - a Personalized Approach based on Competence Structures and Problem Spaces, , , , and . Proceedings of the international Conference on Computers in Education (ICCE 2007), (2007)Motivation in Game-Based Learning: It's More than 'Flow'., , , and . DeLFI Workshops, page 77-84. Logos Verlag, (2009)