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A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima.

, , , , , and . CHI, page 2019-2028. ACM, (2013)

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Glitch, please: datamoshing as a medium-specific application of digital material.. DPPI, page 175-184. ACM, (2013)Materializing digital inequalities: the digital artifacts of the marginalized in Brazil., , and . ICTD (2), page 108-111. ACM, (2013)Bifurcating the User., , , , and . HCI (20), volume 10290 of Lecture Notes in Computer Science, page 313-329. Springer, (2017)A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima., , , , , and . CHI, page 2019-2028. ACM, (2013)Documenting the Research Through Design Process., , , , and . Conference on Designing Interactive Systems, page 96-107. ACM, (2016)The significant screwdriver: care, domestic masculinity, and interaction design., , , , and . BCS HCI, page 371-377. ACM, (2011)Foodmunity: designing community interactions over food., , , and . CHI Extended Abstracts, page 1019-1024. ACM, (2011)Material and Meaning in Tangible Interactions.. TEI, page 453-456. ACM, (2015)Studying social relations in MMOG play: An illustration of using ethnography to frame "Big Data"., , and . CGAMES, page 167-174. IEEE Computer Society, (2012)Flow of Competence in UX Design Practice., , and . CHI, page 3285-3294. ACM, (2015)