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A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima.

, , , , , and . CHI, page 2019-2028. ACM, (2013)

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Understanding affective interaction: Emotion, engagement, and internet videos., , and . ACII, page 1-8. IEEE Computer Society, (2009)Practice-centered e-science: a practice turn perspective on cyberinfrastructure design., , and . GROUP, page 293-302. ACM, (2010)Machinima production tools: a vernacular history of a creative medium., , , and . CHI, page 971-980. ACM, (2013)Can an orc catch a cab in stormwind?: cybertype preference in the world of warcraft character creation interface.. CHI Extended Abstracts, page 2493-2502. ACM, (2008)Celerometer and idling reminder: persuasive technology for school bus eco-driving., , and . CHI Extended Abstracts, page 2085-2090. ACM, (2007)The rogue in the lovely black dress: intimacy in world of warcraft., , and . CHI, page 233-242. ACM, (2010)Making user engagement visible: a multimodal strategy for interactive media experience research., , , and . CHI Extended Abstracts, page 3663-3668. ACM, (2008)The lonely raccoon at the ball: designing for intimacy, sociability, and selfhood., , , and . CHI, page 3943-3952. ACM, (2014)A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima., , , , , and . CHI, page 2019-2028. ACM, (2013)Creative self-expression in socio-technical systems.. CHI Extended Abstracts, page 947-950. ACM, (2012)