From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Bathroom activity monitoring for older adults via wearable device., , , , и . ICHI, стр. 1-10. IEEE, (2020)Skweezee studio: turn your own plush toys into interactive squeezable objects., , , , и . TEI, стр. 377-380. ACM, (2014)Empowering Occupational Therapists with a DIY-toolkit for Smart Soft Objects., , , и . TEI, стр. 387-394. ACM, (2015)Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development., , , и . CHI PLAY Companion, стр. 56-62. ACM, (2023)Boneshaker: a generic framework for building physical therapy games., , , , , и . CHI Extended Abstracts, стр. 2447-2452. ACM, (2012)More naturalness, less control: The effect of natural mapping on the co-located player experience., , , и . FDG, стр. 174-182. Society for the Advancement of the Science of Digital Games, (2013)"I Really Don't Know What 'Thumbs Up' Means": Algorithmic Experience in Movie Recommender Algorithms., , , и . INTERACT (3), том 11748 из Lecture Notes in Computer Science, стр. 521-541. Springer, (2019)From Promoting Dignity to Installing Distrust: Understanding the Role of Continence Care Technology in Nursing Homes., , , , , и . NordiCHI, стр. 38:1-38:11. ACM, (2020)The Unlikeability of a Cuddly Toy Interface: An Experimental Study of Preschoolers' Likeability and Usability of a 3D Game Played with a Cuddly Toy Versus a Keyboard., , и . Fun and Games, том 5294 из Lecture Notes in Computer Science, стр. 118-131. Springer, (2008)Laddering with young children in User eXperience evaluations: theoretical groundings and a practical case., и . IDC, стр. 156-165. ACM, (2010)