Author of the publication

Artifact: The Feasibility of Dense Indoor LoRaWAN Towards Passively Sensing Human Presence.

, , , , , and . PerCom Workshops, page 444-445. IEEE, (2021)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Animating Sand, Mud & Snow., , and . Graphics Interface, page 125-132. Canadian Human-Computer Communications Society, (1998)AR costumes: automatically augmenting watertight costumes from a single RGB image., , , , and . VRCAI, page 4:1-4:8. ACM, (2018)Towards an Accessible Interface for Story World Building., , , , , and . INT/SBG@AIIDE, volume WS-15-22 of AAAI Workshops, page 42-48. AAAI Press, (2015)Grounding Graph Theory in Embodied Concreteness with Virtual Reality., , , , and . TEI, page 2:1-2:13. ACM, (2023)Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement., , , and . AIVR, page 100-107. IEEE Computer Society, (2018)RobotKeyframing: Learning Locomotion with High-Level Objectives via Mixture of Dense and Sparse Rewards., , , , and . CoRR, (2024)Tangent-space optimization for interactive animation control., , and . ACM Trans. Graph., 38 (4): 101:1-101:10 (2019)Parameterized Animated Activities., , , , and . MIG, page 11:1-11:9. ACM, (2019)Keys-to-Sim: Transferring Hand-Crafted Key-framed Animations to Simulated Figures using Wide Band Stochastic Trajectory Optimization., , and . CGVC, page 33-41. Eurographics Association, (2018)