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Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality.

, , , and . OZCHI, page 108-116. ACM, (2017)

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3rd Virtual and Augmented Reality for Good (VAR4Good) Workshop., , , and . ISMAR Adjunct, page 364. IEEE, (2018)A comparative study on inter-brain synchrony in real and virtual environments using hyperscanning., , , , , , , , , and 1 other author(s). Comput. Graph., (2021)A Neurophysiological Approach for Measuring Presence in Immersive Virtual Environments., , , , and . ISMAR, page 474-485. IEEE, (2020)Conformal Redirected Walking for Shared Indoor Spaces., , , and . VRCAI, page 17:1-17:8. ACM, (2019)He who hesitates is lost (...in thoughts over a robot)., , , , , and . APAScience, page 43:1-43:6. ACM, (2018)An interdisciplinary venue sponsored by the American Psychological Association (APA) in cooperation with the Association for Computing Machinery's Special Interest Group in Computer-Human Interaction, the Association for the Advancement of Artificial Intelligence, and the Human Factors and Ergonomics Society..A Review of Hyperscanning and Its Use in Virtual Environments., , , , , and . Informatics, 7 (4): 55 (2020)CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues., , , , and . ISMAR Adjunct, page 218-219. IEEE Computer Society, (2017)Workshop on Augmented Reality for Good Summary., , and . ISMAR Adjunct, page 268. IEEE Computer Society, (2017)A genetic algorithm for total graph coloring., , , , , , and . J. Intell. Fuzzy Syst., 37 (6): 7831-7838 (2019)TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-native Children., , , , and . ISMAR Adjunct, page 344-345. IEEE Computer Society, (2016)