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Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality.

, , , and . OZCHI, page 108-116. ACM, (2017)

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Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality., , , and . OZCHI, page 108-116. ACM, (2017)Types of uncertain nodes in a fuzzy graph., and . Int. J. Adv. Intell. Paradigms, 24 (3/4): 332-340 (2023)Editorial: Everyday Virtual and Augmented Reality: Methods and Applications, Volume II., , , and . Frontiers Virtual Real., (March 2023)Exhibition approach using an AR and VR pillar., , , , , , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 8:1. ACM, (2017)Exploring Pupil Dilation in Emotional Virtual Reality Environments., , , and . ICAT-EGVE, page 169-176. Eurographics Association, (2017)PhysioCHI: Towards Best Practices for Integrating Physiological Signals in HCI., , , , , , , and . CHI Extended Abstracts, page 485:1-485:7. ACM, (2024)Fuzzy minimum spanning tree with interval type 2 fuzzy arc length: formulation and a new genetic algorithm., , , and . Soft Comput., 24 (6): 3963-3974 (2020)A Review of Hyperscanning and Its Use in Virtual Environments., , , , , and . Informatics, 7 (4): 55 (2020)A comparative study on inter-brain synchrony in real and virtual environments using hyperscanning., , , , , , , , , and 1 other author(s). Comput. Graph., (2021)A Neurophysiological Approach for Measuring Presence in Immersive Virtual Environments., , , , and . ISMAR, page 474-485. IEEE, (2020)