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Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality.

, , , and . OZCHI, page 108-116. ACM, (2017)

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Augmented Reality 2.0., , and . Virtual Realities, page 13-37. Springer, (2008)PSCVR: Physiological Sensing in Collaborative Virtual Reality., , , and . ISMAR Adjunct, page 663-666. IEEE, (2022)From Meaning-making to Meaning-sharing: Participatory Interpretation in a 3D Virtual Heritage Site., , , and . ISMAR Adjunct, page 648-653. IEEE, (2022)The MagicBook Revisited., , , , and . ISMAR-Adjunct, page 801-806. IEEE, (2023)Eye-gaze, inter-brain synchrony, and collaborative VR in conjunction with online counselling: A pilot study., , , , and . ISMAR Adjunct, page 57-62. IEEE, (2021)XRtic: A Prototyping Toolkit for XR Applications using Cloth Deformation., , , , , and . ISMAR, page 548-557. IEEE, (2022)Comparing Gaze-Supported Modalities with Empathic Mixed Reality Interfaces in Remote Collaboration., , , , and . ISMAR, page 837-846. IEEE, (2022)Emotion Recognition in Conversations Using Brain and Physiological Signals., , , , , , , and . IUI, page 229-242. ACM, (2022)On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction., , , , , and . CHI, page 228. ACM, (2019)A comparative study of simulated augmented reality displays for vehicle navigation., , and . OZCHI, page 40-48. ACM, (2016)