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The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence.

, , , , and . VR Workshops, page 93-100. IEEE, (2020)

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Star Tag: a superhuman sport to promote physical activity., , , , , , , , , and . VR, page 1826-1830. IEEE, (2019)Viability of Augmented Content for Field Policing., and . ISMAR Adjunct, page 386-389. IEEE, (2018)Fostering Social Interaction in Playful Cities., , and . ArtsIT/DLI, volume 265 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 286-295. Springer, (2018)Designing for meaningful social interaction in digital serious games., , , and . Entertain. Comput., (2021)Dangerous or Desirable: Utilizing Augmented Content for Field Policing., and . Int. J. Hum. Comput. Interact., 36 (15): 1415-1425 (2020)User-Defined Interaction Using Everyday Objects for Augmented Reality First Person Action Games., , and . VR Workshops, page 842-843. IEEE, (2022)Software Engineering Projects in Distant Teaching., , and . CSEE&T, page 147-154. IEEE Computer Society, (2005)Use In Context: Between adaptivity and adaptation in context-based interactions., and . GI Jahrestagung (2), volume P-134 of LNI, page 781-782. GI, (2008)New Trends in HCI and Sports., , , , , , , , , and 1 other author(s). MobileHCI (Adjunct), page 6:1-6:5. ACM, (2022)Incorporating the Theory of Attention in Applied Game Design., , , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 200-213. Springer, (2022)