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Prototyping Virtual Reality Interactions in Medical Simulation Employing Speech Recognition.

, , , , , and . SVR, page 351-355. IEEE, (2020)

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Video Game Interfaces for Interactive Lower and Upper Member Therapy., , and . MMVR, volume 184 of Studies in Health Technology and Informatics, page 465-467. IOS Press, (2013)A Novel Tabletop and Tablet-Based Display System to Support Learner-Centric Ophthalmic Anatomy Education., , , , , and . AVR (2), volume 9769 of Lecture Notes in Computer Science, page 3-12. Springer, (2016)Detection of central venous access anatomic regions of interest using augmented reality game-based learning., , , , and . GEM, page 1-3. IEEE, (2015)Designing a Pseudo-Haptics Study for Virtual Anesthesia Skills Development., , , , , , , , and . GEM, page 1-2. IEEE, (2022)Anthropomorphic Passive Mechanism for Performing Hand Exercises., , and . MMVR, volume 196 of Studies in Health Technology and Informatics, page 446-448. IOS Press, (2014)Spring Stepper: A Seated VR Locomotion Controller., , , , , and . SVR, page 346-350. IEEE, (2020)Advancing Reminiscence Therapy Using Virtual Reality Applications for Persons with Dementia., , , , and . HCI (45), volume 1499 of Communications in Computer and Information Science, page 184-188. Springer, (2021)Developing Stethoscope Replicas for Cardiac Auscultation Training: A Comparison Between Virtual Reality, Mobile, and Makerspace., , , , , , and . GALA, volume 12517 of Lecture Notes in Computer Science, page 435-440. Springer, (2020)Examining the Perception of Drilling Depth Using Auditory Cues., , , , , and . COMPSAC, page 1948-1949. IEEE, (2021)Increasing Virtual Reality Immersion Through Smartwatch Lower Limb Motion Tracking., , , , , and . HCI (34), volume 1033 of Communications in Computer and Information Science, page 345-352. Springer, (2019)