Author of the publication

Measuring learners' working memory capacity from their interactions within educational game.

, , , , and . ICSLE, page 233-237. Springer, (2014)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Learner Modeling Using Educational Games: A Review of the Literature., , , and . Smart Learn. Environ., 2 (1): 6 (2015)Enhanced Federation and Reuse of E-Learning Components Using Cloud Computing., , , and . ICSLE, page 159-166. Springer, (2014)Students' learning performance in a gamified and self-determined learning environment., , , and . OCTA, page 1-5. IEEE, (2020)A Mobile Educational Game for Teaching Computer Architecture., , and . ICALT, page 161-163. IEEE Computer Society, (2015)An Ontology Based Approach for Selection of Appropriate E-learning Personalization Strategy., , and . ICALT, page 724-725. IEEE Computer Society, (2010)Graphical UML View from Extended Backus-Naur Form Grammars., and . ICALT, page 544-546. IEEE Computer Society, (2006)Educational Computer Game for learning History: Impact on learners' level of knowledge and learners' satisfaction., , , and . ICTA, page 1-6. IEEE, (2019)An investigation of the factors affecting the perception of gamification and game elements., , , and . ICTA, page 1-6. IEEE, (2017)Investigating 5th-grade students' opinions and attitudes towards using an Arabic pedagogical agent., , and . ICTA, page 1-5. IEEE, (2021)Evaluation of Personalization Strategies Based on Fuzzy Logic., , , , and . ICALT, page 254-256. IEEE Computer Society, (2011)