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Measuring learners' working memory capacity from their interactions within educational game.

, , , , and . ICSLE, page 233-237. Springer, (2014)

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Presentation of a Learning Game for Programming Languages Education., , and . ICALT, page 324-326. IEEE Computer Society, (2013)Learners' Working Memory Capacity Modeling Based on Fuzzy Logic., , , and . ICALT, page 520-521. IEEE Computer Society, (2014)Designing a game generator as an educational technology for the deaf learners., , and . ICTA, page 1-6. IEEE, (2015)A Learning Version of Memory Match Game., , , and . ICALT, page 209-210. IEEE Computer Society, (2014)Review of Learner Modeling Using Educational Games., , , and . CSEDU (2), page 147-152. SciTePress, (2014)Learner Modeling Using Educational Games: A Review of the Literature., , , and . Smart Learn. Environ., 2 (1): 6 (2015)Educational Computer Game for learning History: Impact on learners' level of knowledge and learners' satisfaction., , , and . ICTA, page 1-6. IEEE, (2019)Modelling the Learner's Values with Computer-based Educational Game., , , and . ICTA, page 1-6. IEEE, (2019)The divide-and-conquer paradigm as a basis of a new approach to overcome the time consuming issue of the assessment process in adaptive E-learning systems., and . ICTA, page 1-6. IEEE, (2017)A learning version of Pacman game., , and . ICTA, page 1-3. IEEE, (2013)