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Natural-Textured Mesh Stream Modeling from Depth Image-Based Representation.

, , and . ICCSA (1), volume 3980 of Lecture Notes in Computer Science, page 480-489. Springer, (2006)

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Depth-image based full 3D modeling using trilinear interpolation and distance transform., , and . ICAT, page 259-260. ACM, (2005)Estimation of few light sources from environment maps for fast realistic rendering., , and . ICAT, page 265-266. ACM, (2005)Framework for Smooth Optical Interaction Using Adaptive Subdivision in Virtual Production., , and . PCM (1), volume 3331 of Lecture Notes in Computer Science, page 426-433. Springer, (2004)3D Mesh Construction from Depth Images with Occlusion., , and . PCM, volume 4261 of Lecture Notes in Computer Science, page 770-778. Springer, (2006)Natural-Textured Mesh Stream Modeling from Depth Image-Based Representation., , and . ICCSA (1), volume 3980 of Lecture Notes in Computer Science, page 480-489. Springer, (2006)3D Mesh Fairing Based on Lighting and Geometric Conditions for Interactive Smooth Rendering., and . CIS, volume 3314 of Lecture Notes in Computer Science, page 1187-1194. Springer, (2004)Texture Coordinate Compression for 3-D Mesh Models Using Texture Image Rearrangement., , , , and . PCM (1), volume 3767 of Lecture Notes in Computer Science, page 687-697. Springer, (2005)