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Interactive SPH Simulation and Rendering on the GPU.

, , , and . Symposium on Computer Animation, page 55-64. Eurographics Association, (2010)

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Selective Rasterized Ray-traced Reflections on the GPU., and . STAG, page 45-52. Eurographics Association, (2016)Real-time Particle-based Snow Simulation on the GPU., , and . EGPGV, page 49-57. Eurographics Association, (2019)Real-time Landscape-size Convective Clouds Simulation and Rendering., and . VRIPHYS, page 1-8. Eurographics Association, (2017)Animated lightning bolt generation using machine learning., , and . IPTA, page 1-4. IEEE, (2023)Interactive Animation of Single-layer Cumulus Clouds Using Cloud Map.. STAG, page 71-78. Eurographics Association, (2019)Regional Time Stepping for SPH., and . Eurographics (Short Papers), page 45-48. Eurographics Association, (2014)Interactive SPH Simulation and Rendering on the GPU., , , and . Symposium on Computer Animation, page 55-64. Eurographics Association, (2010)Scalable Parallel Out-of-core Terrain Rendering., , , and . EGPGV, page 63-71. Eurographics Association, (2010)RASTeR: Simple and Efficient Terrain Rendering on the GPU., , and . Eurographics (Areas Papers), page 35-42. Eurographics Association, (2009)Dynamic Creation of Multi-resolution Triangulated Irregular Network., and . SIGRAD, volume 127 of Linköping Electronic Conference Proceedings, page 127:001. Linköping University Electronic Press, (2016)