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Interactive SPH Simulation and Rendering on the GPU.

, , , and . Symposium on Computer Animation, page 55-64. Eurographics Association, (2010)

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SMART: An Efficient Technique for Massive Terrain Visualization from Out-of-core., , and . VMV, page 413-420. Aka GmbH, (2004)Single-Pass Point Rendering and Transparent Shading., and . PBG@SIGGRAPH, page 37-48. Eurographics Association, (2006)Equalizer 2.0-Convergence of a Parallel Rendering Framework., , and . IEEE Trans. Vis. Comput. Graph., 26 (2): 1292-1307 (2020)Bayesian graph-cut optimization for wall surfaces reconstruction in indoor environments., and . Vis. Comput., 33 (10): 1347-1355 (2017)An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees., , , , and . Vis. Comput., 29 (1): 69-83 (2013)Cached Geometry Manager for View-dependent LOD Rendering., , and . WSCG (Full Papers), page 9-16. (2005)Layered Volume Splatting., and . ISVC (2), volume 5876 of Lecture Notes in Computer Science, page 1-12. Springer, (2009)Vision paper: the future of scientific terrain visualization., , and . SIGSPATIAL/GIS, page 13:1-13:4. ACM, (2015)A modified longest side bisection triangulation., , and . CCCG, (1998)Hornero: Thunderstorms Characterization using Visual Analytics., , , , , and . Comput. Graph. Forum, 40 (3): 299-310 (2021)