Author of the publication

"What's the Robo-Driver up to?" Requirements for Screen-based Awareness and Intent Communication in Autonomous Buses.

, , , , , and . i-com, 18 (2): 151-165 (2019)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The ROADSAFE Toolkit: Rapid Prototyping for Road-Testing Novel Automotive User Interfaces, , , , and . Adjunct Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI), page 55-56. Salzburg, Austria, (November 2011)"What's the Robo-Driver up to?" Requirements for Screen-based Awareness and Intent Communication in Autonomous Buses., , , , , and . i-com, 18 (2): 151-165 (2019)From Low Vision to High Quality: Video QoE Enhancement for Visually Impaired Users., , , and . QoMEX, page 1-6. IEEE, (2019)Live traffic camera content in the connected car: Experiences from motorway experiments., , , , , and . ICCVE, page 396-403. IEEE, (2013)Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training., , , , , , , and . VRST, page 10:1-10:11. ACM, (2022)Stop or Go? Let me Know!: A Field Study on Visual External Communication for Automated Shuttles., , , , , , , , , and . AutomotiveUI, page 287-295. ACM, (2021)Immersive Experience Prototyping: Using Mixed Reality to Integrate Real Devices in Virtual Simulated Contexts to Prototype Experiences with Mobile Apps., , , and . ISMAR Adjunct, page 75-81. IEEE, (2021)A first look at quality of experience in Personal Cloud Storage services., , , and . ICC Workshops, page 733-737. IEEE, (2013)VRate: A Unity3D Asset for integrating Subjective Assessment Questionnaires in Virtual Environments., , , and . QoMEX, page 1-3. IEEE, (2018)Assessing the QoE Impact of 3D Rendering Style in the Context of VR-based Training., , , , and . QoMEX, page 1-6. IEEE, (2018)