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CyberPLAYce, A Cyber-Physical-Spatial Storytelling Tool: Results from an Empirical Study with 8-10-Year-Old Storytellers., , , , and . HCI (24), volume 9192 of Lecture Notes in Computer Science, page 438-446. Springer, (2015)Improving Functional Programming Understanding through Student-Created Instructional Videos., and . ITiCSE, page 304. ACM, (2019)Towards an Adaptable Curriculum-Driven Block-based Learning Environment., , , , and . SIGCSE (2), page 1414. ACM, (2023)Understanding Undergraduate Students' Participation in Computing Clubs., , and . SIGCSE (2), page 1885. ACM, (2024)Who Attempts Optional Practice Problems in a CS1 Course?: Exploring Learner Agency to Foster Mastery Learning., , and . SIGCSE (1), page 1055-1061. ACM, (2023)Exploring the Participation of CS Undergraduate Students in Industry Internships., and . SIGCSE, page 1103-1109. ACM, (2020)Learning with CyberPLAYce, a cyber-physical learning environment for elementary students promoting computational expression., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 165-166. ACM, (2014)Understanding CS Undergraduate Students' Professional Development through the Lens of Internship Experiences., and . SIGCSE, page 852-858. ACM, (2019)Developing Introductory Computer Science Pedagogy for Black Boys., and . RESPECT, page 1-6. IEEE, (2021)Design and evaluation of a scaffolded block-based learning environment for hierarchical data structures., , , , , and . VL/HCC, page 145-149. IEEE Computer Society, (2019)