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Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play.

, , , , , and . CHI, page 1-14. ACM, (2020)

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Trust Me: Social Games are Better than Social Icebreakers at Building Trust., , , , and . CHI PLAY, page 116-129. ACM, (2016)Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness., and . CHI PLAY, page 449-461. ACM, (2017)Why is This Happening to Me?: How Player Attribution can Broaden our Understanding of Player Experience., and . CHI, page 1040-1052. ACM, (2017)Through the Looking Glass: The Effects of Feedback on Self-Awareness and Conversational Behaviour during Video Chat., , , , and . CHI, page 5271-5283. ACM, (2017)'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social Play., , , , , and . CHI Extended Abstracts, ACM, (2019)Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play., , , , , and . CHI, page 1-14. ACM, (2020)How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game., , , , and . CHI, page 3462-3472. ACM, (2016)Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games., , , , , and . CHI, page 1-16. ACM, (2020)'They All Look the Same to Me.' An Agent Based Simulation of Out-Group Homogeneity., , and . SBP-BRiMS, volume 10354 of Lecture Notes in Computer Science, page 60-64. Springer, (2017)Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-being., , and . CHI PLAY, page 87-100. ACM, (2018)