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'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social Play.

, , , , , and . CHI Extended Abstracts, ACM, (2019)

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Designing Future Social Wearables with Live Action Role Play (Larp) Designers., , , , , , and . CHI, page 462. ACM, (2018)Anywear Academy: A Larp-based Camp to Inspire Computational Interest in Middle School Girls., , , and . Conference on Designing Interactive Systems, page 1192-1208. ACM, (2022)Now That's What I Call A Robot(ics Education Kit)!, , , , , , and . TEI, page 53:1-53:14. ACM, (2024)Towards Better Understanding Maker Ecosystems., and . FabLearn/MakeEd, page 10:1-10:4. ACM, (2021)'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social Play., , , , , and . CHI Extended Abstracts, ACM, (2019)Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play., , , , , and . CHI, page 1-14. ACM, (2020)"That's Not Good Science!": An Argument for the Thoughtful Use of Formative Situations in Research Through Design., , , , , and . CHI Extended Abstracts, page 545:1-545:8. ACM, (2024)Flippo the Robo-Shoe-Fly: A Foot Dwelling Social Wearable Companion., , , , , and . CHI Extended Abstracts, page 1-10. ACM, (2020)Edu-larp @ CHI., , , , , , , and . CHI Extended Abstracts, page 346:1-346:5. ACM, (2023)