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MoKa: A Wireless Internet Application for Delivering Mobile Karaoke on UMTS Devices., , , , , and . Communications, Internet, and Information Technology, page 346-351. IASTED/ACTA Press, (2002)Online Gaming., , and . Encyclopedia of Multimedia, Springer, (2008)A Blockchain-based Flight Data Recorder for Cloud Accountability., , and . CRYBLOCK@MobiSys, page 93-98. ACM, (2018)Fast Session Resumption in DTLS for Mobile Communications., , , , and . CCNC, page 1-6. IEEE, (2020)LUNES: Agent-based simulation of P2P systems., and . HPCS, page 593-599. IEEE, (2011)Wireless home entertainment center: reducing last hop delays for real-time applications., , , , and . Advances in Computer Entertainment Technology, page 67. ACM, (2006)Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures., , , and . IEEE Trans. Multim., 8 (4): 874-879 (2006)An Intervehicular Communication Architecture for Safety and Entertainment., , and . IEEE Trans. Intell. Transp. Syst., 11 (1): 90-99 (2010)On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution., , and . TIDSE, volume 3105 of Lecture Notes in Computer Science, page 219-231. Springer, (2004)Mitigation of Random Query String DoS via Gossip., and . ICISTM, volume 285 of Communications in Computer and Information Science, page 124-134. Springer, (2012)