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The impact of online proctoring on students' perception and level of satisfaction in a MOOC., , и . LWMOOCS, стр. 23-27. IEEE, (2022)Exploring Impact of Olfactory Stimuli on User Performance on Mobile Platforms., , , , , и . IMCL, том 1192 из Advances in Intelligent Systems and Computing, стр. 1015-1023. Springer, (2019)Adapting Learning Contents to Mobile Devices and Context to Improve Students' Learning Performance: A Case Study., , , и . J. Univers. Comput. Sci., 20 (15): 2032-2042 (2014)Validation of navigation guidelines for improving usability in the mobile web., , , , и . Comput. Stand. Interfaces, (2017)An Experiment to Discover Usability Guidelines for Designing Mobile Tourist Apps., , , и . Wirel. Commun. Mob. Comput., (2021)Measuring the effects on learning performance and engagement with a gamified social platform in an MSc program., , , , и . Comput. Appl. Eng. Educ., 28 (1): 207-223 (2020)Social network analysis of a gamified e-learning course: Small-world phenomenon and network metrics as predictors of academic performance., , , , , , и . Comput. Hum. Behav., (2016)Mobile Instant Messaging Apps: Usability Evaluation on iOS and Android Platforms and Recommendations for Developers., , , , и . ISD, Association for Information Systems, (2017)Development of a Social Gamified Platform for e-Learning., , , , и . ISD, Association for Information Systems, (2017)A mobile learning tool to deliver online questionnaires., , , , , , , , , и 2 other автор(ы). ITiCSE, стр. 319. ACM, (2010)