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Inclusive Open Educational Practices, , , , , , , , , and . European Journal of Open, Distance and E-Learning, (2013)On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking., , and . Comput. Educ., (2016)A Review of the Role of Document Engineers in Information Systems Development., , , , , and . Software Engineering Research and Practice, page 124-132. CSREA Press, (2010)Tool for Generation IMS-QTI v2.1 Files with Java Server Faces., , , , , , , , and . ICALT, page 627-628. IEEE Computer Society, (2010)The impact of online proctoring on students' perception and level of satisfaction in a MOOC., , and . LWMOOCS, page 23-27. IEEE, (2022)Exploring Impact of Olfactory Stimuli on User Performance on Mobile Platforms., , , , , and . IMCL, volume 1192 of Advances in Intelligent Systems and Computing, page 1015-1023. Springer, (2019)Measuring the effects on learning performance and engagement with a gamified social platform in an MSc program., , , , and . Comput. Appl. Eng. Educ., 28 (1): 207-223 (2020)An Experiment to Discover Usability Guidelines for Designing Mobile Tourist Apps., , , and . Wirel. Commun. Mob. Comput., (2021)Validation of navigation guidelines for improving usability in the mobile web., , , , and . Comput. Stand. Interfaces, (2017)Adapting Learning Contents to Mobile Devices and Context to Improve Students' Learning Performance: A Case Study., , , and . J. Univers. Comput. Sci., 20 (15): 2032-2042 (2014)