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Interactive Comic-Based Digital Storytelling for Self-expression.

, , and . ICIDS, volume 11318 of Lecture Notes in Computer Science, page 657-661. Springer, (2018)

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The influence of personality factors on visitor attitudes towards adaptivity dimensions for mobile museum guides., , , and . User Model. User-Adapt. Interact., 16 (1): 31-62 (2006)Useful, Social and Enjoyable: Mobile Phone Adoption by Older People., , and . INTERACT (1), volume 5726 of Lecture Notes in Computer Science, page 63-76. Springer, (2009)Older adults' attitude towards a monitoring technology., , and . ECCE, page 143-146. Mediamatica, Delft University of Technology, The Netherlands / ACM, (2010)Collaborative Puzzle Game: a tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD)., , , , , , , , and . ITS, page 197-204. ACM, (2009)Fostering conversation after the museum visit: a WOZ study for a shared interface., , , and . AVI, page 335-338. ACM Press, (2008)Teaching social competence: in search of design patterns., , , , , and . IDC, page 270-273. ACM, (2010)Toward a mixed-initiative QA system: from studying predictors in Stack Exchange to building a mixed-initiative tool., , , and . Int. J. Hum. Comput. Stud., (2017)Using Cinematic Techniques on Mobile Devices for Cultural Tourism., , , , and . ENTER, page 39-48. Springer, (2004)SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device., , , , , and . IS-EUD Workshops, volume 3408 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules., , and . IS-EUD, volume 13917 of Lecture Notes in Computer Science, page 84-103. Springer, (2023)