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Comparing heuristic search methods for finding effective real-time strategy game plans., и . CISDA, стр. 16-22. IEEE, (2013)A Case Study in Object Oriented Modeling, Arhchitecting, and Designing an Enterprise Monitoring Application., , , , и . Software Engineering Research and Practice, стр. 470-475. CSREA Press, (2003)Interactive evolution of XUL user interfaces., , и . GECCO, стр. 2151-2158. ACM, (2007)An Evolutionary Autonomous Agent with Visual Cortex and Recurrent Spiking Columnar Neural Network., , , и . GECCO (1), том 3102 из Lecture Notes in Computer Science, стр. 257-258. Springer, (2004)Evolutionary Multi-objective Optimization of Real-Time Strategy Micro., , , и . CIG, стр. 1-8. IEEE, (2018)Multi-objective cooperative co-evolution of micro for RTS games., , и . CEC, стр. 482-489. IEEE, (2019)Friend recommendations in social networks using genetic algorithms and network topology., , и . IEEE Congress on Evolutionary Computation, стр. 2207-2214. IEEE, (2011)Evolving effective micro behaviors in RTS game., , и . CIG, стр. 1-8. IEEE, (2014)Neuroevolution for RTS Micro., , , и . CIG, стр. 1-8. IEEE, (2018)Using co-evolved RTS opponents to teach spatial tactics., , , и . CIG, стр. 146-153. IEEE, (2010)