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360°-Based Virtual Field Trips to Waterworks in Higher Education., , , и . Comput., 10 (9): 118 (2021)Von der AR-App zur Lernerfahrung: Entwurf eines formalen Rahmens zum Einsatz von Augmented Reality als Lehrwerkzeug(Educational AR Canvas - Towards systematic design of AR learning experiences)., , и . DeLFI/GMW Workshops, том 2092 из CEUR Workshop Proceedings, CEUR-WS.org, (2017)Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation., , , , , , , и . CHI, стр. 398:1-398:24. ACM, (2023)Exploration vs. limitation - An investigation of instructional design techniques for spatial ability training on mobile devices., , , и . Comput. Hum. Behav., (2021)A gender issue? - How touch-based interactions with dynamic spatial objects support performance and motivation of secondary school students., , , и . Comput. Educ., (2020)Security and Trust in the 6G Era., , , , , и . IEEE Access, (2021)Corpus callosal diffusivity predicts motor impairment in relapsing-remitting multiple sclerosis: A TBSS and tractography study., , , , и . NeuroImage, 55 (3): 1169-1177 (2011)Intrinsic Motivation in Serious Gaming A Case Study., , и . GALA, том 12517 из Lecture Notes in Computer Science, стр. 362-371. Springer, (2020)