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Exploration vs. limitation - An investigation of instructional design techniques for spatial ability training on mobile devices.

, , , and . Comput. Hum. Behav., (2021)

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Attention cueing in an instructional animation: The role of presentation speed., , , and . Comput. Hum. Behav., 27 (1): 41-45 (2011)Educational Theories and Learning Analytics: From Data to Knowledge, , , , , , , and . page 3--25. Springer International Publishing, Cham, (2019)Learning by generating vs. receiving instructional explanations: Two approaches to enhance attention cueing in animations., , , and . Comput. Educ., 55 (2): 681-691 (2010)Gamification in MOOCs: A review of the state of the art., , , , and . EDUCON, page 1629-1638. IEEE, (2018)Watching Non-Corresponding Gestures Helps Learners with High Visuospatial Ability to Learn about Movements with Dynamic Visualizations: An fNIRS Study., , , , and . CogSci, cognitivesciencesociety.org, (2017)Examining the use of prompts to facilitate self-regulated learning in Massive Open Online Courses., , , and . Comput. Hum. Behav., (2021)Exploration vs. limitation - An investigation of instructional design techniques for spatial ability training on mobile devices., , , and . Comput. Hum. Behav., (2021)The influence of gestures and visuospatial ability during learning about movements with dynamic visualizations - An fNIRS study., , , , and . Comput. Hum. Behav., (2022)Latest trends to optimize computer-based learning: Guidelines from cognitive load theory., and . Comput. Hum. Behav., (2020)Exploring sequences of learner activities in relation to self-regulated learning in a massive open online course., , , , and . Comput. Educ., (2019)