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Presence-enhancing real walking user interface for first-person video games.

, , , and . Sandbox@SIGGRAPH, page 111-118. ACM, (2009)

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Improved Virtual Pointer Metaphors for Interactive Object Selection in Virtual Environments, , and . 07/04 - I. WWU Münster, (2004)Darstellung physikalischer Objekte in Immersiven Head-Mounted Display Umgebungen, , , , , and . Tagungsband zum 6. Workshop Virtuelle und Erweiterte Realität der GI-Fachgruppe VR/AR, page 233--244. Shaker Verlag, (2009)Automatic Integration of Foliage Into 3D City Models, , , and . International Conference on Computer Graphics Theory and Applications (GRAPP2007) (Shortpaper), page 299--304. Barcelona, INSTICC Press, (2007)Interactive Importance-Driven Visualization Techniques for Medical Volume Data, , and . Proceedings of the 10th International Fall Workshop on Vision, Modeling, and Visualization (VMV05), page 273--280. Erlangen, (2005)About Two Physical Interaction Metaphors: Narrowing the Gap between the Virtual and the Real World, , , , and . International Symposium on Ubiquitous Virtual Reality, (2009)accepted.Visualisierung von 3D Stadtmodellen zur Unterstützung mobiler Partizipation, , and . Münsteraner GI-Tage, (2004)A Virtual Reality Handball Goalkeeper Analysis System, , , , , , and . Proceedings of the Joint Virtual Reality Conference of EuroVR - EGVE - VEC, page 1--2. (2010)Poster: Immersive Point Cloud Virtual Environments, , and . Proceedings of IEEE Symposium on 3D User Interfaces (3DUI), page (accepted as poster). IEEE, (2014)Exploiting Perceptual Limitations and Illusions to Support Walking through Virtual Environments in Confined Physical Spaces, , , , , and . Elsevier Displays, 34 (2): 132-141 (2012)Proceedings of IEEE Symposium on 3D User Interfaces (3DUI), , and . IEEE Press, (2013)