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Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios., , , and . VR, page 662-671. IEEE, (2020)Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications., , , , and . Comput. Graph. Forum, 29 (6): 1830-1841 (2010)A Review of Classification Algorithms for EEG-based Brain-Computer Interfaces, , , , and . (2007)A VR simulator for training and prototyping of telemanipulation of nanotubes., and . VRST, page 101-104. ACM, (2008)Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects., , and . EuroHaptics, volume 5024 of Lecture Notes in Computer Science, page 589-598. Springer, (2008)Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures., , and . CHI, page 239-246. ACM, (2004)"Haptics On-Demand": A Survey on Encountered-Type Haptic Displays., , and . IEEE Trans. Haptics, 14 (3): 449-464 (2021)Alfred: the Haptic Butler On-Demand Tangibles for Object Manipulation in Virtual Reality using an ETHD., , , , and . WHC, page 373-378. IEEE, (2021)Multisensory neurofeedback design for KMI embodiment., , , , and . IMX Workshops, page 56-58. ACM, (2023)SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed., , , and . VR Workshops, page 498-499. IEEE, (2021)