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Morphome: a constructive field study of proactive information technology in the home.

, , , , , , and . Conference on Designing Interactive Systems, page 179-188. ACM, (2006)

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Morphome: a constructive field study of proactive information technology in the home., , , , , , and . Conference on Designing Interactive Systems, page 179-188. ACM, (2006)Bridge for Buttons - A GUI Design Methodology Applied in Non-GUI Consumer Product Design., and . Symposium on Designing Interactive Systems, page 208-215. ACM, (2000)Understanding experience in interactive systems., and . Conference on Designing Interactive Systems, page 261-268. ACM, (2004)Co-experience: the social user experience.. CHI Extended Abstracts, page 730-731. ACM, (2003)Virtual Prototypes in Usability Testing., , , , , , and . HICSS, IEEE Computer Society, (2001)Designed for co-designers., , , and . PDC, page 299-300. ACM, (2008)Living in a zoo: bringing user experiences with technology to life., , and . NordiCHI, page 373-376. ACM, (2004)Defining co-experience.. DPPI, page 109-113. ACM, (2003)Pools and satellites: intimacy in the city., , , , , , and . Symposium on Designing Interactive Systems, page 237-245. ACM, (2002)