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Emerging Interactive Applications over QUIC., , , and . CCNC, page 1-4. IEEE, (2020)Do people believe in Artificial Intelligence?: A cross-topic multicultural study., , and . GOODTECHS, page 31-36. ACM, (2019)Addressing the Bandwidth Demand of Immersive Applications Through NFV in a 5G Network., , , , , , and . Mob. Networks Appl., 25 (3): 1114-1121 (2020)Wearable sensor networks: A measurement study., , , and . Concurr. Comput. Pract. Exp., (2021)Network traffic analysis of the steam game system., , , , , and . CCNC, page 716-719. IEEE, (2017)Network Traffic Analysis of a Small Quadcopter., , , and . DroNet@MobiSys, page 31-36. ACM, (2017)Technology and Aging: Users' Preferences in Wearable Sensor Networks., , , and . GOODTECHS, page 77-81. ACM, (2018)New Interactive VR/AR Media: A Challenge Worth to Address., , , and . GOODTECHS, page 128-129. ACM, (2019)Accessibility for the Visually Impaired: State of the Art and Open Issues., , and . CCNC, page 1-6. IEEE, (2019)QoS-aware Reinforcement Learning for Multimedia Traffic Scheduling in Home Area Networks., , , , and . GLOBECOM, page 1-6. IEEE, (2020)