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Logos, Pathos, and Entertainment.. Culture and Computing, том 6259 из Lecture Notes in Computer Science, стр. 137-146. Springer, (2010)Projection Mapping Celebrating RIMPA 400th Anniversary., , , и . Culture Computing, стр. 18-24. IEEE Computer Society, (2015)Inter communication theater-towards the realization of interactive movies., и . MMSP, стр. 519-524. IEEE, (1997)Multimodal Human Emotion/Expression Recognition., , , и . FG, стр. 366-371. IEEE Computer Society, (1998)Concept and architecture of a centaur robot., , и . DIMEA, том 274 из ACM International Conference Proceeding Series, стр. 165-168. ACM, (2007)Kansei games: entertaining your emotions., и . DIMEA, том 274 из ACM International Conference Proceeding Series, стр. 5. ACM, (2007)Concept and construction of an interactive folktale system., , и . DIMEA, том 274 из ACM International Conference Proceeding Series, стр. 79-83. ACM, (2007)Achievement of Carrying Objects by Small-Sized Humanoid Robot., и . ICEC, том 5309 из Lecture Notes in Computer Science, стр. 106-115. Springer, (2008)Concept and Construction of an Interactive Folktale System., , , и . ICEC, том 4740 из Lecture Notes in Computer Science, стр. 162-170. Springer, (2007)Realization of Tai-Chi Motion Using a Humanoid Robot., , , и . ICEC, том 3166 из Lecture Notes in Computer Science, стр. 14-19. Springer, (2004)