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Classifying Learner Behavior from High Frequency Touchscreen Data Using Recurrent Neural Networks.

, , , , and . UMAP (Adjunct Publication), page 317-322. ACM, (2018)

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Agent-Based Modeling as a Bridge Between Cognitive and Social Perspectives on Learning, , and . Paper presented at the 2007 annual meeting of the American Educational Research Association, Chicago, IL, (2007)Rethinking transparency: constructing meaning in a physical and digital design for algebra., and . IDC, page 475-478. ACM, (2013)Embodied Artifacts and Conceptual Performances., and . ICLS, International Society of the Learning Sciences, (2012)Leveraging Epistemological Diversity through Computer-based Argumentation in the Domain of Probability., , , , and . ICLS, International Society of the Learning Sciences, (2004)A tempest in a teapot is but a drop in the ocean: action-objects in analogical mathematical reasoning.. ICLS (1), page 492-499. International Society of the Learning Sciences / ACM DL, (2010)Classifying Learner Behavior from High Frequency Touchscreen Data Using Recurrent Neural Networks., , , , and . UMAP (Adjunct Publication), page 317-322. ACM, (2018)Towards an ecological-dynamics design framework for embodied-interaction conceptual learning: the case of dynamic mathematics environments, and . Educational Technology Research and Development, (2020)The mathematical imagery trainer: from embodied interaction to conceptual learning., , , and . CHI, page 1989-1998. ACM, (2011)Bringing Static Code to Life: The Instructional Work of Animating Computer Programs With the Body., , and . ICLS, International Society of the Learning Sciences, (2018)Enskilment in the Digital Age: The Interactional Work of Learning to Debug., , , and . ICLS, International Society of the Learning Sciences, (2018)