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Implementation of a Coin Recognition System for Mobile Devices with Deep Learning.

, , and . SITIS, page 186-192. IEEE Computer Society, (2016)

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GPU Cost Estimation for Load Balancing in Parallel Ray Tracing., , and . GRAPP/IVAPP, page 139-151. SciTePress, (2013)Solid Angle Based Ambient Obscurance in Image Space., and . AVR (2), volume 10325 of Lecture Notes in Computer Science, page 350-368. Springer, (2017)Fuzzy shape classification exploiting geometrical and moments descriptors., and . FUZZ-IEEE, page 733-740. IEEE, (2011)Synchronous Communication Media in the Software Requirements Negotiation Process., and . CDVE, volume 5738 of Lecture Notes in Computer Science, page 245-252. Springer, (2009)An Architecture for Distributed Behavioral Models with GPUs., , and . Eurographics Italian Chapter Conference, page 197-203. Eurographics, (2006)Visualising a Software System as a City Through Virtual Reality., , , and . AVR (2), volume 10325 of Lecture Notes in Computer Science, page 319-327. Springer, (2017)Parallel Hierarchical A* for Multi Agent-Based Simulation on the GPU., and . Euro-Par Workshops, volume 8374 of Lecture Notes in Computer Science, page 513-522. Springer, (2013)DeepFlash: Turning a flash selfie into a studio portrait., , , , , and . Signal Process. Image Commun., (2019)Some Real Experiences in Developing Virtual Environments., , , , , and . IV, page 545-552. IEEE Computer Society, (2006)A visual adaptive interface to file systems., , and . AVI, page 366-369. ACM Press, (2004)