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Making Sense of Body and Space through Full-Body Interaction Design: A Case Study., и . IDC, стр. 613-618. ACM, (2016)Interactive slide: an interactive playground to promote physical activity and socialization of children., и . CHI Extended Abstracts, стр. 2407-2416. ACM, (2009)Participatory design methods to define educational goals for full-body interaction., , и . Advances in Computer Entertainment, стр. 50:1-50:4. ACM, (2014)Designing an Interactive Installation for Children to Experience Abstract Concepts., и . Interacción (selected papers), стр. 1-10. Springer, (2007)Bodily Expression of Social Initiation Behaviors in ASC and non-ASC children: Mixed Reality vs. LEGO Game Play., , и . ICMI Companion, стр. 140-149. ACM, (2020)Design strategy to stimulate a diversity of motor skills for an exergame addressed to children., , , , , , и . IDC, стр. 84-91. ACM, (2013)An inclusive design approach for developing video games for children with Autism Spectrum Disorder., , , , , и . Comput. Hum. Behav., (2017)Child computer interaction., , , , и . CHI Extended Abstracts, стр. 2419-2422. ACM, (2008)Autism and Technology: Beyond Assistance & Intervention., , и . CHI Extended Abstracts, стр. 3373-3378. ACM, (2016)Moving through the past: design and evaluation of a full-body interaction learning environment for a public space., , и . Interacción, стр. 54:1-54:3. ACM, (2017)