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Student eXperience in Times of Crisis: A Chilean Case Study., , , , , and . HCI (14), volume 12775 of Lecture Notes in Computer Science, page 270-285. Springer, (2021)Principles of Design for Serious Games to Teaching of Literacy for Children with Hearing Disabilities., , , and . Interacción, page 6. ACM, (2016)The Use of Virtual Cues in Acquired Brain Injury Rehabilitation. Meaningful Evidence., , , , , , and . WorldCIST (2), volume 931 of Advances in Intelligent Systems and Computing, page 785-794. Springer, (2019)A Visualization and Human-Computer Interaction Proposal in the Context of Pronunciation Information., , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 11 (1): 12-17 (2016)Pistacho: An Interactive System to Support the Development of Phonological Awareness for Blind Children., , , and . HCI (14), volume 11579 of Lecture Notes in Computer Science, page 204-216. Springer, (2019)DesignABILITY: Framework for the Design of Accessible Interactive Tools to Support Teaching to Children with Disabilities., , , , and . CHI, page 10. ACM, (2019)Analyzing the Student eXperience Concept: A Literature Review., , , , and . HCI (14), volume 12775 of Lecture Notes in Computer Science, page 174-186. Springer, (2021)Designing Collaborative Strategies Supporting Literacy Skills in Children with Cochlear Implants Using Serious Games., , , , , and . WorldCIST (2), volume 746 of Advances in Intelligent Systems and Computing, page 1317-1326. Springer, (2018)A Novel Approach in Virtual Rehabilitation for Children with Cerebral Palsy: Evaluation of an Emotion Detection System., , , , , , , and . WorldCIST (2), volume 746 of Advances in Intelligent Systems and Computing, page 1240-1250. Springer, (2018)Internet of things in designing tangible interfaces for children with special needs., , , , and . REHAB, page 92-100. ACM, (2019)